If you're curious, here's what Scott Benson, the co-director, lead writer, lead artist said on the game's ending: And that's largely the entire point of the epilogue. there IS hope for Mae and everyone else to carve out something good and to survive in the ♥♥♥♥♥♥ world). They definitely have vocally rejected nihilism as being the point of the game (i.e. They very much believe that Mae, while a screw-up dirtball at times, is genuinely a good person at heart, and the Black Goat is more a metaphor for capitalism than anything else. Happy endings are cliched ♥♥♥♥♥♥♥♥♥.yeah you're obviously allowed your own interpretation, but I know that is definitely not what the creators intended. ![]() No light at the end of the tunnel for her, which I think is wonderful. (Remember, she's got this strange connection to it, CatMom said 'Oh, we had so many miscarriages - then it just worked! You're a miracle baby!', and various other subtle hints about how Mae never wants to die and that she wants to eat everyone she comes across. ![]() In fact, the game goes as far as to suggest (at least to me) that she's some physical incarnation or manifestation of the Black Goat. ![]() I just wished the game focused more on Mae becoming a better person (with touches of sprituality), and less on the other things.īut Mae isn't actually a good person. It wasn't a bad game, but I prefered the 'slice of life' elements to the story WAY more to the other things (I never wanted to hang out with a fictional character more in a game before Bea).
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